

"Party Stocks Set to Massive? (0 = No, 1 = Yes)" will set Player Stock to massive quantities when the "Major Module List" is opened. "Research Doors Set to 3 Doors Less? (0 = No, 1 = Yes)" will effectively set Research to 1-Door completion. "Research Set to 1-Turn?" sets Research to 1 turn. "Stocks Set to Massive?" sets stocks to massive.

"Heroes Set to Invincible?" sets Heroes to Godmode.

"Heroes Unlock Floors Set to Complete?" sets Heroes Unlock Floors to be completed.ġ. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Dungeon of the Endless, may or may not work.
